The decorator pattern, also known as the wrapper pattern, is when you wrap an object within another object, thus providing a means of enhancing or overriding certain behavior. The wrapper object will delegate any incoming method calls to the original object, unless it defines a new method to enhance or replace the original object’s behavior. By using the decorator pattern, you can dynamically create as many decorated objects as you want, each enhancing the behavior of the original object in a unique way — and all without mutating the original object. In this manner, you can effectively add, remove, or extend behaviors at runtime.
The decorate() proposal was that no new syntax be implemented -- instead a magic function that used introspection to manipulate the following function. Both Jp Calderone and Philip Eby produced implementations of functions that did this. Guido was pretty firmly against this -- with no new syntax, the magicness of a function like this is extremely high:

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The decorator pattern is a design pattern that allows you to wrap an object such that it will appear to execute a given behavior in many different ways at different points in program execution. This is especially useful when you want an object to have different behaviors at but are unable to mutate the object. The decorator pattern is a useful way to implement dynamic behavior without needing an extended inheritance-based class hierarchy. To use the decorator pattern you need four elements: a component interface; a concrete component; a decorator abstraction; and, a concrete decorator. The interface sets the contract for both component and decorator behavior, the decorator abstraction contains a pointer to some concrete component, and the concrete decorators wrap a concrete component and override behavior if desired.
The delegate injection point must be an injected field, initializer method parameter or bean constructor method parameter. If an injection point that is not an injected field, initializer method parameter or bean constructor method parameter is annotated @Delegate, the container automatically detects the problem and treats it as a definition error.

A painter & decorator is responsible for preparing a surface and applying a range of finishes to it in response to the particular specifications of a job, paying close attention to detail to create a quality end product. The specific role of the painter & decorator is to prepare and decorate a particular surface in accordance with the wishes of the client. This will involve working on a wide variety of surfaces, including metal, wood, plaster and stone, and incorporating numerous materials, such as paint, varnish and wallpaper. The jobs involved depend upon the area that the painter & decorator works in. This can range from the industrial, specially-trained worker supplying skills for a large company, to the part-time, self-employed worker complementing a pension. A lot of the roles of the painter & decorator will come somewhere in between. If working for a larger construction firm, work can include more industrial-scale jobs, such as working as part of a team to prepare and paint the interior of a building or office. This will often involve specialist industrial techniques and larger equipment. If self-employed, this will normally include working independently on smaller jobs such as decorating private houses, schools, shops and other local buildings.
Allegory is a figurative mode of representation conveying meaning other than the literal. Allegory communicates its message by means of symbolic figures, actions or symbolic representation. Allegory is generally treated as a figure of rhetoric, but an allegory does not have to be expressed in language: it may be addressed to the eye, and is often found in realistic painting. An example of a simple visual allegory is the image of the grim reaper. Viewers understand that the image of the grim reaper is a symbolic representation of death.
A figure painting is a work of art in any of the painting media with the primary subject being the human figure, whether clothed or nude. Figure painting may also refer to the activity of creating such a work. The human figure has been one of the contrast subjects of art since the first stone age cave paintings, and has been reinterpreted in various styles throughout history.[38] Some artists well known for figure painting are Peter Paul Rubens, Edgar Degas, and Édouard Manet.

Hyperrealism is a genre of painting and sculpture resembling a high-resolution photograph. Hyperrealism is a fully fledged school of art and can be considered an advancement of Photorealism by the methods used to create the resulting paintings or sculptures. The term is primarily applied to an independent art movement and art style in the United States and Europe that has developed since the early 2000s.[37]


Enforcement of this Act by the Painter-Stainers Company was sought up until the early 19th century, with master painters gathering irregularly to decide the fees that a journeyman could charge, and also instigating an early version of a job centre in 1769, advertising in the London newspapers a "house of call" system to advertise for journeymen and also for journeymen to advertise for work. The guild's power in setting the fee a journeyman could charge was eventually overturned by law in 1827, and the period after this saw the guild's power diminish, along with that of the other guilds; the guilds were superseded by trade unions, with the Operative United Painters' Union forming sometime around 1831.[2]

When we instantiate a SimpleMessage and then pass it to the various decorators, we now get new behavior. Moreover, since both the concrete component and the concrete decorators all implement / descend from IMessage, they are interchangeable as far as the program is concerned, meaning that we can loop over them together. Further, rather than having to create a new ExcitedAndQuizzicalMessageDecorator class, we were able to achieve the same effect by double wrapping a SimpleMessage object (first in an ExcitedMessageDecorator and then in a QuizzicalMessageDecorator). Finally, note that despite having been passed into various decorators, our simpleMsg object remains unchanged at the end of the program.
To calculate the tenth Fibonacci number, you should really only need to calculate the preceding Fibonacci numbers, but this implementation somehow needs a whopping 177 calculations. It gets worse quickly: 21891 calculations are needed for fibonacci(20) and almost 2.7 million calculations for the 30th number. This is because the code keeps recalculating Fibonacci numbers that are already known.
The oldest known paintings are at the Grotte Chauvet in France, which some historians believe are about 32,000 years old. They are engraved and painted using red ochre and black pigment, and they show horses, rhinoceros, lions, buffalo, mammoth, abstract designs and what are possibly partial human figures. However, the earliest evidence of the act of painting has been discovered in two rock-shelters in Arnhem Land, in northern Australia. In the lowest layer of material at these sites, there are used pieces of ochre estimated to be 60,000 years old. Archaeologists have also found a fragment of rock painting preserved in a limestone rock-shelter in the Kimberley region of North-Western Australia, that is dated 40,000 years old.[7] There are examples of cave paintings all over the world—in Italy, France, Spain, Portugal, China, Australia, Mexico,[8] etc. In Western cultures, oil painting and watercolor painting have rich and complex traditions in style and subject matter. In the East, ink and color ink historically predominated the choice of media, with equally rich and complex traditions.
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