This code works for our purposes but it’s not exactly dynamic. If we wanted our initial simpleMsg object to sometimes act excited and sometimes quizzical, we could only do so by instantiating entirely new objects from the relevant subclass. Moreover, the ExcitedAndQuizzicalMessage is really just a combination of ExcitedMessage and QuizzicalMessage and probably shouldn’t have its own class. To fix these problems, let’s now return to the decorator pattern and see how it might help us.
Rhythm is important in painting as it is in music. If one defines rhythm as "a pause incorporated into a sequence", then there can be rhythm in paintings. These pauses allow creative force to intervene and add new creations—form, melody, coloration. The distribution of form, or any kind of information is of crucial importance in the given work of art, and it directly affects the aesthetic value of that work. This is because the aesthetical value is functionality dependent, i.e. the freedom (of movement) of perception is perceived as beauty. Free flow of energy, in art as well as in other forms of "techne", directly contributes to the aesthetical value.
Just take a look at the code again. In the if/else clause we are returning greet and welcome, not greet() and welcome(). Why is that? It’s because when you put a pair of parentheses after it, the function gets executed; whereas if you don’t put parenthesis after it, then it can be passed around and can be assigned to other variables without executing it. Did you get it? Let me explain it in a little bit more detail. When we write a = hi(), hi() gets executed and because the name is yasoob by default, the function greet is returned. If we change the statement to a = hi(name = "ali") then the welcome function will be returned. We can also do print hi()() which outputs now you are in the greet() function.
Hyperrealism is a genre of painting and sculpture resembling a high-resolution photograph. Hyperrealism is a fully fledged school of art and can be considered an advancement of Photorealism by the methods used to create the resulting paintings or sculptures. The term is primarily applied to an independent art movement and art style in the United States and Europe that has developed since the early 2000s.
You saw that, to define a decorator, you typically define a function returning a wrapper function. The wrapper function uses *args and **kwargs to pass on arguments to the decorated function. If you want your decorator to also take arguments, you need to nest the wrapper function inside another function. In this case, you usually end up with three return statements.
The term outsider art was coined by art critic Roger Cardinal in 1972 as an English synonym for art brut (French: [aʁ bʁyt], "raw art" or "rough art"), a label created by French artist Jean Dubuffet to describe art created outside the boundaries of official culture; Dubuffet focused particularly on art by insane-asylum inmates. Outsider art has emerged as a successful art marketing category (an annual Outsider Art Fair has taken place in New York since 1992). The term is sometimes misapplied as a catch-all marketing label for art created by people outside the mainstream "art world," regardless of their circumstances or the content of their work.
In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other objects from the same class. The decorator pattern is often useful for adhering to the Single Responsibility Principle, as it allows functionality to be divided between classes with unique areas of concern. The decorator pattern is structurally nearly identical to the chain of responsibility pattern, the difference being that in a chain of responsibility, exactly one of the classes handles the request, while for the decorator, all classes handle the request.
When we instantiate a SimpleMessage and then pass it to the various decorators, we now get new behavior. Moreover, since both the concrete component and the concrete decorators all implement / descend from IMessage, they are interchangeable as far as the program is concerned, meaning that we can loop over them together. Further, rather than having to create a new ExcitedAndQuizzicalMessageDecorator class, we were able to achieve the same effect by double wrapping a SimpleMessage object (first in an ExcitedMessageDecorator and then in a QuizzicalMessageDecorator). Finally, note that despite having been passed into various decorators, our simpleMsg object remains unchanged at the end of the program.
The primary objection to this form is that it requires "peeking inside" the method body to determine the decorators. In addition, even though the code is inside the method body, it is not executed when the method is run. Guido felt that docstrings were not a good counter-example, and that it was quite possible that a 'docstring' decorator could help move the docstring to outside the function body.
The first example of modernism in painting was impressionism, a school of painting that initially focused on work done, not in studios, but outdoors (en plein air). Impressionist paintings demonstrated that human beings do not see objects, but instead see light itself. The school gathered adherents despite internal divisions among its leading practitioners, and became increasingly influential. Initially rejected from the most important commercial show of the time, the government-sponsored Paris Salon, the Impressionists organized yearly group exhibitions in commercial venues during the 1870s and 1880s, timing them to coincide with the official Salon. A significant event of 1863 was the Salon des Refusés, created by Emperor Napoleon III to display all of the paintings rejected by the Paris Salon.
Painters deal practically with pigments, so "blue" for a painter can be any of the blues: phthalocyanine blue, Prussian blue, indigo, Cobalt blue, ultramarine, and so on. Psychological and symbolical meanings of color are not, strictly speaking, means of painting. Colors only add to the potential, derived context of meanings, and because of this, the perception of a painting is highly subjective. The analogy with music is quite clear—sound in music (like a C note) is analogous to "light" in painting, "shades" to dynamics, and "coloration" is to painting as the specific timbre of musical instruments is to music. These elements do not necessarily form a melody (in music) of themselves; rather, they can add different contexts to it.