The decorator pattern, also known as the wrapper pattern, is when you wrap an object within another object, thus providing a means of enhancing or overriding certain behavior. The wrapper object will delegate any incoming method calls to the original object, unless it defines a new method to enhance or replace the original object’s behavior. By using the decorator pattern, you can dynamically create as many decorated objects as you want, each enhancing the behavior of the original object in a unique way — and all without mutating the original object. In this manner, you can effectively add, remove, or extend behaviors at runtime.
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Just take a look at the code again. In the if/else clause we are returning greet and welcome, not greet() and welcome(). Why is that? It’s because when you put a pair of parentheses after it, the function gets executed; whereas if you don’t put parenthesis after it, then it can be passed around and can be assigned to other variables without executing it. Did you get it? Let me explain it in a little bit more detail. When we write a = hi(), hi() gets executed and because the name is yasoob by default, the function greet is returned. If we change the statement to a = hi(name = "ali") then the welcome function will be returned. We can also do print hi()() which outputs now you are in the greet() function.
More recently, professional painters are responsible for all preparation prior to painting. All scraping, sanding, wallpaper removal, caulking, drywall or wood repair, patching, stain removal, filling nail holes or any defects with plaster or putty, cleaning, taping, preparation and priming are considered to be done by the professional contracted painter.
In a previous article, we discussed how to use the strategy pattern to dynamically change an object’s behavior at runtime. Classically, polymorphism in object-oriented design is static and achieved through inheritance; however, with the strategy pattern you can accomplish the same goal dynamically. Indeed, this is an excellent way to handle situations when you need an object to exhibit different behavior at different times. However, it’s worth noting that the strategy pattern requires mutation of the object you’re working with. By using the strategy pattern, you are necessarily changing the algorithm that an object uses for a given behavior. In some situations, it may be preferable not to mutate a given object. Or more likely, you won’t even have the option of mutating an object because it may come from a codebase over which you have no control (such as an external library). Such cases are relatively common; however, it’s still possible to enhance an immutable object’s behavior. One effective means to do so is with the decorator pattern.
Hegel recognized the failure of attaining a universal concept of beauty and, in his aesthetic essay, wrote that painting is one of the three "romantic" arts, along with Poetry and Music, for its symbolic, highly intellectual purpose. Painters who have written theoretical works on painting include Kandinsky and Paul Klee. In his essay, Kandinsky maintains that painting has a spiritual value, and he attaches primary colors to essential feelings or concepts, something that Goethe and other writers had already tried to do.
One of the other advantages of the decorator pattern is that wrapped objects can retain the type of the original object. As a result, you can use original and wrapped objects interchangeably, which is a significant advantage when your goal is to write flexible code. In this manner, you can easily extend the behavior of a particular object without modifying the original code.
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