This decorator works by storing the time just before the function starts running (at the line marked # 1) and just after the function finishes (at # 2). The time the function takes is then the difference between the two (at # 3). We use the time.perf_counter() function, which does a good job of measuring time intervals. Here are some examples of timings:
A painter & decorator is responsible for preparing a surface and applying a range of finishes to it in response to the particular specifications of a job, paying close attention to detail to create a quality end product. The specific role of the painter & decorator is to prepare and decorate a particular surface in accordance with the wishes of the client. This will involve working on a wide variety of surfaces, including metal, wood, plaster and stone, and incorporating numerous materials, such as paint, varnish and wallpaper. The jobs involved depend upon the area that the painter & decorator works in. This can range from the industrial, specially-trained worker supplying skills for a large company, to the part-time, self-employed worker complementing a pension. A lot of the roles of the painter & decorator will come somewhere in between. If working for a larger construction firm, work can include more industrial-scale jobs, such as working as part of a team to prepare and paint the interior of a building or office. This will often involve specialist industrial techniques and larger equipment. If self-employed, this will normally include working independently on smaller jobs such as decorating private houses, schools, shops and other local buildings.
No specific qualifications are required to work as a painter & decorator. However, in seeking employment, a certain amount of on-site experience is usually required. This could include experience in building or construction, which would provide a foundation of the skills required to do the job effectively. A complete beginner could use an apprenticeship as a way of getting initial experience in the field. To apply for an apprenticeship, applicants would usually need GCSEs in Maths, English and Technology as a basic entry point. The apprenticeships website is a good source of information. Specific courses also exist both to provide initial experience, and to accompany the learning experience of a trainee who is already working for a company. These include:
The decorator pattern, also known as the wrapper pattern, is when you wrap an object within another object, thus providing a means of enhancing or overriding certain behavior. The wrapper object will delegate any incoming method calls to the original object, unless it defines a new method to enhance or replace the original object’s behavior. By using the decorator pattern, you can dynamically create as many decorated objects as you want, each enhancing the behavior of the original object in a unique way — and all without mutating the original object. In this manner, you can effectively add, remove, or extend behaviors at runtime.
In this snippet we have a class hierarchy with a SimpleMessage at the top. The SimpleMessage class has a constructor that accepts a content string as well as two methods: GetMessage; and, PrintMessage. Down the hierarchy we have three subclasses: ExcitedMessage; QuizzicalMessage; and, ExcitedAndQuizzicalMessage. The only difference in the subclasses is that they override the SimpleMessage constructor to change the content string and append various exclamations. When we instantiate various message objects, using the same content string, and iterate over them, each has their own unique output.