In a previous article, we discussed how to use the strategy pattern to dynamically change an object’s behavior at runtime. Classically, polymorphism in object-oriented design is static and achieved through inheritance; however, with the strategy pattern you can accomplish the same goal dynamically. Indeed, this is an excellent way to handle situations when you need an object to exhibit different behavior at different times. However, it’s worth noting that the strategy pattern requires mutation of the object you’re working with. By using the strategy pattern, you are necessarily changing the algorithm that an object uses for a given behavior. In some situations, it may be preferable not to mutate a given object. Or more likely, you won’t even have the option of mutating an object because it may come from a codebase over which you have no control (such as an external library). Such cases are relatively common; however, it’s still possible to enhance an immutable object’s behavior. One effective means to do so is with the decorator pattern.
This code works for our purposes but it’s not exactly dynamic. If we wanted our initial simpleMsg object to sometimes act excited and sometimes quizzical, we could only do so by instantiating entirely new objects from the relevant subclass. Moreover, the ExcitedAndQuizzicalMessage is really just a combination of ExcitedMessage and QuizzicalMessage and probably shouldn’t have its own class. To fix these problems, let’s now return to the decorator pattern and see how it might help us.
Concrete Decorator: Here we have two concrete decorators, ExcitedMessageDecorator and QuizzicalMessageDecorator, each of which descends from the abstract MessageDecorator class. However, these decorators do have special behavior in that they override the GetMessage and PrintMessage behaviors and enhance them by calling the base version from MessageDecorator (which in turn delegates to the relevant IMessage object) and then appending exclamations.
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Pastel is a painting medium in the form of a stick, consisting of pure powdered pigment and a binder.[19] The pigments used in pastels are the same as those used to produce all colored art media, including oil paints; the binder is of a neutral hue and low saturation. The color effect of pastels is closer to the natural dry pigments than that of any other process.[20] Because the surface of a pastel painting is fragile and easily smudged, its preservation requires protective measures such as framing under glass; it may also be sprayed with a fixative. Nonetheless, when made with permanent pigments and properly cared for, a pastel painting may endure unchanged for centuries. Pastels are not susceptible, as are paintings made with a fluid medium, to the cracking and discoloration that result from changes in the color, opacity, or dimensions of the medium as it dries.

Syntactic constraints. Python is a syntactically simple language with fairly strong constraints on what can and can't be done without "messing things up" (both visually and with regards to the language parser). There's no obvious way to structure this information so that people new to the concept will think, "Oh yeah, I know what you're doing." The best that seems possible is to keep new users from creating a wildly incorrect mental model of what the syntax means.
Painters deal practically with pigments,[6] so "blue" for a painter can be any of the blues: phthalocyanine blue, Prussian blue, indigo, Cobalt blue, ultramarine, and so on. Psychological and symbolical meanings of color are not, strictly speaking, means of painting. Colors only add to the potential, derived context of meanings, and because of this, the perception of a painting is highly subjective. The analogy with music is quite clear—sound in music (like a C note) is analogous to "light" in painting, "shades" to dynamics, and "coloration" is to painting as the specific timbre of musical instruments is to music. These elements do not necessarily form a melody (in music) of themselves; rather, they can add different contexts to it.