Struggled to decide if this was a romance novel gone wrong, a story of a struggling artist, a chronicle on how & where to fish or a satirical farce. If it was any of these, did not work for me. 1/4 of the book is a primer on fishing, the rest bounces off the walls, trying to hit something, failing. What a romp through the absurd this novel is. Much time spent in cold creeks with nasty lures and mucky wading boots. The author kind of made the painter into a weeble wobble, he kept being punched at yet came back for more and more . The plots kind of remind me of a tv show I watched a few times. "Justified", a show about bubba dudes and dudesses in Harlen County Kentucky, the characters are portrayed as intelligent dummies, much like this novel. The Painter offers shallow, silly women, dare I say "bimbo's". The "painter" himself is a hapless "psychopath" who romps through life with no self check ability. He supposedly never means any of the harm he manages to encounter, just happens, right. Not to ruin a plot twist/surprise, but at one point a bullet is fired into the night, from a hand gun, with no light, landing hundreds of yards away and claiming it's prey. Haha, right, "I shot an arrow in the sky". It's a quick read, especially when you can Evelyn Woods it through all the tedious fishing. Yes, I know, the fishing, and the painting, were meant to be symbolic, but, it is only symbolic if the reader cares, and, this one did not !
The decorator pattern, also known as the wrapper pattern, is when you wrap an object within another object, thus providing a means of enhancing or overriding certain behavior. The wrapper object will delegate any incoming method calls to the original object, unless it defines a new method to enhance or replace the original object’s behavior. By using the decorator pattern, you can dynamically create as many decorated objects as you want, each enhancing the behavior of the original object in a unique way — and all without mutating the original object. In this manner, you can effectively add, remove, or extend behaviors at runtime.
In this snippet we have a class hierarchy with a SimpleMessage at the top. The SimpleMessage class has a constructor that accepts a content string as well as two methods: GetMessage; and, PrintMessage. Down the hierarchy we have three subclasses: ExcitedMessage; QuizzicalMessage; and, ExcitedAndQuizzicalMessage. The only difference in the subclasses is that they override the SimpleMessage constructor to change the content string and append various exclamations. When we instantiate various message objects, using the same content string, and iterate over them, each has their own unique output.
The decorator pattern is a design pattern that allows you to wrap an object such that it will appear to execute a given behavior in many different ways at different points in program execution. This is especially useful when you want an object to have different behaviors at but are unable to mutate the object. The decorator pattern is a useful way to implement dynamic behavior without needing an extended inheritance-based class hierarchy. To use the decorator pattern you need four elements: a component interface; a concrete component; a decorator abstraction; and, a concrete decorator. The interface sets the contract for both component and decorator behavior, the decorator abstraction contains a pointer to some concrete component, and the concrete decorators wrap a concrete component and override behavior if desired.
The term outsider art was coined by art critic Roger Cardinal in 1972 as an English synonym for art brut (French: [aʁ bʁyt], "raw art" or "rough art"), a label created by French artist Jean Dubuffet to describe art created outside the boundaries of official culture; Dubuffet focused particularly on art by insane-asylum inmates. Outsider art has emerged as a successful art marketing category (an annual Outsider Art Fair has taken place in New York since 1992). The term is sometimes misapplied as a catch-all marketing label for art created by people outside the mainstream "art world," regardless of their circumstances or the content of their work.
Modern artists have extended the practice of painting considerably to include, as one example, collage, which began with Cubism and is not painting in the strict sense. Some modern painters incorporate different materials such as sand, cement, straw or wood for their texture. Examples of this are the works of Jean Dubuffet and Anselm Kiefer. There is a growing community of artists who use computers to "paint" color onto a digital "canvas" using programs such as Adobe Photoshop, Corel Painter, and many others. These images can be printed onto traditional canvas if required.