In Python 2.4a3 (to be released this Thursday), everything remains as currently in CVS. For 2.4b1, I will consider a change of @ to some other single character, even though I think that @ has the advantage of being the same character used by a similar feature in Java. It's been argued that it's not quite the same, since @ in Java is used for attributes that don't change semantics. But Python's dynamic nature makes that its syntactic elements never mean quite the same thing as similar constructs in other languages, and there is definitely significant overlap. Regarding the impact on 3rd party tools: IPython's author doesn't think there's going to be much impact; Leo's author has said that Leo will survive (although it will cause him and his users some transitional pain). I actually expect that picking a character that's already used elsewhere in Python's syntax might be harder for external tools to adapt to, since parsing will have to be more subtle in that case. But I'm frankly undecided, so there's some wiggle room here. I don't want to consider further syntactic alternatives at this point: the buck has to stop at some point, everyone has had their say, and the show must go on.
Modifying classes in this fashion is also possible, though the benefits are not as immediately apparent. Almost certainly, anything which could be done with class decorators could be done using metaclasses, but using metaclasses is sufficiently obscure that there is some attraction to having an easier way to make simple modifications to classes. For Python 2.4, only function/method decorators are being added.
Component Interface: The component interface is an abstraction describing the behaviors of the components that you will eventually use in your program. Any objects that will use these components will do so through the interface, meaning that they are principally concerned with the abstraction (not the actual object). This is what allows both objects and wrapped objects to be considered to be the same type.
In this snippet we have a class hierarchy with a SimpleMessage at the top. The SimpleMessage class has a constructor that accepts a content string as well as two methods: GetMessage; and, PrintMessage. Down the hierarchy we have three subclasses: ExcitedMessage; QuizzicalMessage; and, ExcitedAndQuizzicalMessage. The only difference in the subclasses is that they override the SimpleMessage constructor to change the content string and append various exclamations. When we instantiate various message objects, using the same content string, and iterate over them, each has their own unique output.
Painting is an important form in the visual arts, bringing in elements such as drawing, gesture (as in gestural painting), composition, narration (as in narrative art), or abstraction (as in abstract art). Paintings can be naturalistic and representational (as in a still life or landscape painting), photographic, abstract, narrative, symbolistic (as in Symbolist art), emotive (as in Expressionism), or political in nature (as in Artivism).