In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other objects from the same class.[1] The decorator pattern is often useful for adhering to the Single Responsibility Principle, as it allows functionality to be divided between classes with unique areas of concern.[2] The decorator pattern is structurally nearly identical to the chain of responsibility pattern, the difference being that in a chain of responsibility, exactly one of the classes handles the request, while for the decorator, all classes handle the request.
Painter & Decorator - The Berkeley In fashionable Knightsbridge, The Berkeley is one of the leading 5-star hotels in London; breath-taking luxury hotel suites fuse comfort, stylish design and the latest innovations; a heavenly swimming pool and luxury spa provide a seventh-floor retreat overlooking Hyde Park. The stars come out for award-winning cocktails at the Blue Bar, and fashionistas join us for Prêt-à-Portea, our catwalk-inspired London afternoon tea in our Collins Room. The Berkeley forms part of the Maybourne Hotel Group, London's ultra-luxury hotel company. A career with Maybourne Hotel Group will put you side by side with people who amaze our guests with individual experiences and aim for perfection in everything they do. Role Description: As Painter and Decorator in our hotel you will be responsible for upholding our beautiful bedrooms to a pristine condition.Variety is the key to your work, as many rooms are individually designed and decorated to ensure you always have a challenge. You will ensure the paint work is neat throughout the building and you will also be required to carry out wallpapering work and tiling throughout the entire building.

This code works for our purposes but it’s not exactly dynamic. If we wanted our initial simpleMsg object to sometimes act excited and sometimes quizzical, we could only do so by instantiating entirely new objects from the relevant subclass. Moreover, the ExcitedAndQuizzicalMessage is really just a combination of ExcitedMessage and QuizzicalMessage and probably shouldn’t have its own class. To fix these problems, let’s now return to the decorator pattern and see how it might help us.
Painters and paperhangers stand for prolonged periods. Their jobs also require a considerable amount of climbing, bending, kneeling, crouching, crawling and reaching with arms raised overhead often on scaffolding, ladders, and working at heights. Painters often work outdoors but seldom in wet, cold or inclement weather. Painters wear masks to reduce exposure to hazardous materials or paint fumes when working in areas with poor ventilation. Much of the work is done alone requiring independent thinking, safety awareness and ability to communicate with the customer. Special equipment is often used; such as equipment for welding, for use while scaffolding, on booms and lifts.

When we instantiate a SimpleMessage and then pass it to the various decorators, we now get new behavior. Moreover, since both the concrete component and the concrete decorators all implement / descend from IMessage, they are interchangeable as far as the program is concerned, meaning that we can loop over them together. Further, rather than having to create a new ExcitedAndQuizzicalMessageDecorator class, we were able to achieve the same effect by double wrapping a SimpleMessage object (first in an ExcitedMessageDecorator and then in a QuizzicalMessageDecorator). Finally, note that despite having been passed into various decorators, our simpleMsg object remains unchanged at the end of the program.
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