The decorator pattern is a design pattern that allows you to wrap an object such that it will appear to execute a given behavior in many different ways at different points in program execution. This is especially useful when you want an object to have different behaviors at but are unable to mutate the object. The decorator pattern is a useful way to implement dynamic behavior without needing an extended inheritance-based class hierarchy. To use the decorator pattern you need four elements: a component interface; a concrete component; a decorator abstraction; and, a concrete decorator. The interface sets the contract for both component and decorator behavior, the decorator abstraction contains a pointer to some concrete component, and the concrete decorators wrap a concrete component and override behavior if desired.
The .__init__() method must store a reference to the function and can do any other necessary initialization. The .__call__() method will be called instead of the decorated function. It does essentially the same thing as the wrapper() function in our earlier examples. Note that you need to use the functools.update_wrapper() function instead of @functools.wraps.
This code works for our purposes but it’s not exactly dynamic. If we wanted our initial simpleMsg object to sometimes act excited and sometimes quizzical, we could only do so by instantiating entirely new objects from the relevant subclass. Moreover, the ExcitedAndQuizzicalMessage is really just a combination of ExcitedMessage and QuizzicalMessage and probably shouldn’t have its own class. To fix these problems, let’s now return to the decorator pattern and see how it might help us.
Now, assume one also desires the ability to add borders to windows. Again, the original Window class has no support. The ScrollingWindow subclass now poses a problem, because it has effectively created a new kind of window. If one wishes to add border support to many but not all windows, one must create subclasses WindowWithBorder and ScrollingWindowWithBorder etc. This problem gets worse with every new feature or window subtype to be added. For the decorator solution, we simply create a new BorderedWindowDecorator—at runtime, we can decorate existing windows with the ScrollingWindowDecorator or the BorderedWindowDecorator or both, as we see fit. Notice that if the functionality needs to be added to all Windows, you could modify the base class and that will do. On the other hand, sometimes (e.g., using external frameworks) it is not possible, legal, or convenient to modify the base class.
The decorator pattern, also known as the wrapper pattern, is when you wrap an object within another object, thus providing a means of enhancing or overriding certain behavior. The wrapper object will delegate any incoming method calls to the original object, unless it defines a new method to enhance or replace the original object’s behavior. By using the decorator pattern, you can dynamically create as many decorated objects as you want, each enhancing the behavior of the original object in a unique way — and all without mutating the original object. In this manner, you can effectively add, remove, or extend behaviors at runtime.
A still life is a work of art depicting mostly inanimate subject matter, typically commonplace objects—which may be either natural (food, flowers, plants, rocks, or shells) or man-made (drinking glasses, books, vases, jewelry, coins, pipes, and so on). With origins in the Middle Ages and Ancient Greek/Roman art, still life paintings give the artist more leeway in the arrangement of design elements within a composition than do paintings of other types of subjects such as landscape or portraiture. Still life paintings, particularly before 1700, often contained religious and allegorical symbolism relating to the objects depicted. Some modern still life breaks the two-dimensional barrier and employs three-dimensional mixed media, and uses found objects, photography, computer graphics, as well as video and sound.
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Rhythm is important in painting as it is in music. If one defines rhythm as "a pause incorporated into a sequence", then there can be rhythm in paintings. These pauses allow creative force to intervene and add new creations—form, melody, coloration. The distribution of form, or any kind of information is of crucial importance in the given work of art, and it directly affects the aesthetic value of that work. This is because the aesthetical value is functionality dependent, i.e. the freedom (of movement) of perception is perceived as beauty. Free flow of energy, in art as well as in other forms of "techne", directly contributes to the aesthetical value.