In this snippet we have a class hierarchy with a SimpleMessage at the top. The SimpleMessage class has a constructor that accepts a content string as well as two methods: GetMessage; and, PrintMessage. Down the hierarchy we have three subclasses: ExcitedMessage; QuizzicalMessage; and, ExcitedAndQuizzicalMessage. The only difference in the subclasses is that they override the SimpleMessage constructor to change the content string and append various exclamations. When we instantiate various message objects, using the same content string, and iterate over them, each has their own unique output.
Join digital painting pioneer John Derry as he teaches basic and advanced creative techniques in Corel Painter 2019 that can get beginners up and running. John helps to acquaint you with the brand-new Painter interface as he steps through the creation of five travel posters. Along the way, he shines a spotlight on some of the hidden gems in the 2019 version of the software. Discover how to use tools like custom palettes and layouts to curate your work environment, how to adjust brushes for maximum performance, and how to approach illustrating using the Scratchboard tool. In addition, John shows how to create depth in your work by painting on layers. To wrap up, he goes over safety nets that can help you minimize unwanted accidents and demonstrates how to troubleshoot when a brush won't paint.
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