Hegel recognized the failure of attaining a universal concept of beauty and, in his aesthetic essay, wrote that painting is one of the three "romantic" arts, along with Poetry and Music, for its symbolic, highly intellectual purpose.[11][12] Painters who have written theoretical works on painting include Kandinsky and Paul Klee.[13][14] In his essay, Kandinsky maintains that painting has a spiritual value, and he attaches primary colors to essential feelings or concepts, something that Goethe and other writers had already tried to do.
Just take a look at the code again. In the if/else clause we are returning greet and welcome, not greet() and welcome(). Why is that? It’s because when you put a pair of parentheses after it, the function gets executed; whereas if you don’t put parenthesis after it, then it can be passed around and can be assigned to other variables without executing it. Did you get it? Let me explain it in a little bit more detail. When we write a = hi(), hi() gets executed and because the name is yasoob by default, the function greet is returned. If we change the statement to a = hi(name = "ali") then the welcome function will be returned. We can also do print hi()() which outputs now you are in the greet() function.
The decorator pattern is a design pattern that allows you to wrap an object such that it will appear to execute a given behavior in many different ways at different points in program execution. This is especially useful when you want an object to have different behaviors at but are unable to mutate the object. The decorator pattern is a useful way to implement dynamic behavior without needing an extended inheritance-based class hierarchy. To use the decorator pattern you need four elements: a component interface; a concrete component; a decorator abstraction; and, a concrete decorator. The interface sets the contract for both component and decorator behavior, the decorator abstraction contains a pointer to some concrete component, and the concrete decorators wrap a concrete component and override behavior if desired.
When we instantiate a SimpleMessage and then pass it to the various decorators, we now get new behavior. Moreover, since both the concrete component and the concrete decorators all implement / descend from IMessage, they are interchangeable as far as the program is concerned, meaning that we can loop over them together. Further, rather than having to create a new ExcitedAndQuizzicalMessageDecorator class, we were able to achieve the same effect by double wrapping a SimpleMessage object (first in an ExcitedMessageDecorator and then in a QuizzicalMessageDecorator). Finally, note that despite having been passed into various decorators, our simpleMsg object remains unchanged at the end of the program.

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