In 1890, the Parisian painter Maurice Denis famously asserted: "Remember that a painting—before being a warhorse, a naked woman or some story or other—is essentially a flat surface covered with colors assembled in a certain order." Thus, many 20th-century developments in painting, such as Cubism, were reflections on the means of painting rather than on the external world—nature—which had previously been its core subject. Recent contributions to thinking about painting have been offered by the painter and writer Julian Bell. In his book What is Painting?, Bell discusses the development, through history, of the notion that paintings can express feelings and ideas. In Mirror of The World, Bell writes:
After having shot a man in a Santa Fe bar, the famous artist Jim Stegner served his time and has since struggled to manage the dark impulses that sometimes overtake him. Now he lives a quiet life. . . until the day that he comes across a hunting guide beating a small horse, and a brutal act of new violence rips his quiet life right open. Pursued by men dead set on retribution, Jim is left with no choice but to return to New Mexico and the high-profile life he left behind, where he’ll reckon with past deeds and the dark shadows in his own heart.
Digital painting is a method of creating an art object (painting) digitally and/or a technique for making digital art in the computer. As a method of creating an art object, it adapts traditional painting medium such as acrylic paint, oils, ink, watercolor, etc. and applies the pigment to traditional carriers, such as woven canvas cloth, paper, polyester etc. by means of computer software driving industrial robotic or office machinery (printers). As a technique, it refers to a computer graphics software program that uses a virtual canvas and virtual painting box of brushes, colors and other supplies. The virtual box contains many instruments that do not exist outside the computer, and which give a digital artwork a different look and feel from an artwork that is made the traditional way. Furthermore, digital painting is not 'computer-generated' art as the computer does not automatically create images on the screen using some mathematical calculations. On the other hand, the artist uses his own painting technique to create the particular piece of work on the computer.
Painters take care of the outside of buildings, city infrastructure and any kind of new architecture development. The handiwork of painters surrounds us at every turn. Ron Yarbrough, founder and president of Pro-Spec Painting Inc., says the painting profession's focus areas are endless – there's something for everyone. "I think there are tremendous opportunities for those that want to enter the painting trade. And I think that [the field] has so many different segments to it – all the way from infrastructure to new construction of commercial buildings and many types of decorative art and restoration." The will and patience to do the work is all it takes to succeed, he adds. "People who are really committed to learning the trade can do well at it. If they set their goals high, they can make a really good living at it." Painters commonly work for building finishing contractors or in the residential building construction industry. Unlike carpenters, painters typically don't build frameworks and structures; they apply paint, stain and coatings to them.
A still life is a work of art depicting mostly inanimate subject matter, typically commonplace objects—which may be either natural (food, flowers, plants, rocks, or shells) or man-made (drinking glasses, books, vases, jewelry, coins, pipes, and so on). With origins in the Middle Ages and Ancient Greek/Roman art, still life paintings give the artist more leeway in the arrangement of design elements within a composition than do paintings of other types of subjects such as landscape or portraiture. Still life paintings, particularly before 1700, often contained religious and allegorical symbolism relating to the objects depicted. Some modern still life breaks the two-dimensional barrier and employs three-dimensional mixed media, and uses found objects, photography, computer graphics, as well as video and sound.
The decorator pattern, also known as the wrapper pattern, is when you wrap an object within another object, thus providing a means of enhancing or overriding certain behavior. The wrapper object will delegate any incoming method calls to the original object, unless it defines a new method to enhance or replace the original object’s behavior. By using the decorator pattern, you can dynamically create as many decorated objects as you want, each enhancing the behavior of the original object in a unique way — and all without mutating the original object. In this manner, you can effectively add, remove, or extend behaviors at runtime.
The discussion continued on and off on python-dev from February 2002 through July 2004. Hundreds and hundreds of posts were made, with people proposing many possible syntax variations. Guido took a list of proposals to EuroPython 2004 , where a discussion took place. Subsequent to this, he decided that we'd have the Java-style  @decorator syntax, and this appeared for the first time in 2.4a2. Barry Warsaw named this the 'pie-decorator' syntax, in honor of the Pie-thon Parrot shootout which occurred around the same time as the decorator syntax, and because the @ looks a little like a pie. Guido outlined his case  on Python-dev, including this piece  on some of the (many) rejected forms.
In this snippet we have a class hierarchy with a SimpleMessage at the top. The SimpleMessage class has a constructor that accepts a content string as well as two methods: GetMessage; and, PrintMessage. Down the hierarchy we have three subclasses: ExcitedMessage; QuizzicalMessage; and, ExcitedAndQuizzicalMessage. The only difference in the subclasses is that they override the SimpleMessage constructor to change the content string and append various exclamations. When we instantiate various message objects, using the same content string, and iterate over them, each has their own unique output.
A figure painting is a work of art in any of the painting media with the primary subject being the human figure, whether clothed or nude. Figure painting may also refer to the activity of creating such a work. The human figure has been one of the contrast subjects of art since the first stone age cave paintings, and has been reinterpreted in various styles throughout history. Some artists well known for figure painting are Peter Paul Rubens, Edgar Degas, and Édouard Manet.
Peter Heller is the best-selling author of The Dog Stars. He holds an MFA from the Iowa Writers’ Workshop in both fiction and poetry. An award-winning adventure writer and a longtime contributor to NPR, Heller is a contributing editor at Outside magazine, Men’s Journal, and National Geographic Adventure, and a regular contributor to Bloomberg Businessweek. He is also the author of several nonfiction books, including Kook, The Whale Warriors, and Hell or High Water: Surviving Tibet’s Tsangpo River. He lives in Denver, Colorado.
Color, made up of hue, saturation, and value, dispersed over a surface is the essence of painting, just as pitch and rhythm are the essence of music. Color is highly subjective, but has observable psychological effects, although these can differ from one culture to the next. Black is associated with mourning in the West, but in the East, white is. Some painters, theoreticians, writers and scientists, including Goethe, Kandinsky, and Newton, have written their own color theory.