The invention of photography had a major impact on painting. In the decades after the first photograph was produced in 1829, photographic processes improved and became more widely practiced, depriving painting of much of its historic purpose to provide an accurate record of the observable world. A series of art movements in the late 19th and early 20th centuries—notably Impressionism, Post-Impressionism, Fauvism, Expressionism, Cubism, and Dadaism—challenged the Renaissance view of the world. Eastern and African painting, however, continued a long history of stylization and did not undergo an equivalent transformation at the same time.[citation needed]

To calculate the tenth Fibonacci number, you should really only need to calculate the preceding Fibonacci numbers, but this implementation somehow needs a whopping 177 calculations. It gets worse quickly: 21891 calculations are needed for fibonacci(20) and almost 2.7 million calculations for the 30th number. This is because the code keeps recalculating Fibonacci numbers that are already known.

In a previous article, we discussed how to use the strategy pattern to dynamically change an object’s behavior at runtime. Classically, polymorphism in object-oriented design is static and achieved through inheritance; however, with the strategy pattern you can accomplish the same goal dynamically. Indeed, this is an excellent way to handle situations when you need an object to exhibit different behavior at different times. However, it’s worth noting that the strategy pattern requires mutation of the object you’re working with. By using the strategy pattern, you are necessarily changing the algorithm that an object uses for a given behavior. In some situations, it may be preferable not to mutate a given object. Or more likely, you won’t even have the option of mutating an object because it may come from a codebase over which you have no control (such as an external library). Such cases are relatively common; however, it’s still possible to enhance an immutable object’s behavior. One effective means to do so is with the decorator pattern.
Writing a class decorator is very similar to writing a function decorator. The only difference is that the decorator will receive a class and not a function as an argument. In fact, all the decorators you saw above will work as class decorators. When you are using them on a class instead of a function, their effect might not be what you want. In the following example, the @timer decorator is applied to a class:

Ink paintings are done with a liquid that contains pigments and/or dyes and is used to color a surface to produce an image, text, or design. Ink is used for drawing with a pen, brush, or quill. Ink can be a complex medium, composed of solvents, pigments, dyes, resins, lubricants, solubilizers, surfactants, particulate matter, fluorescers, and other materials. The components of inks serve many purposes; the ink’s carrier, colorants, and other additives control flow and thickness of the ink and its appearance when dry.

Enforcement of this Act by the Painter-Stainers Company was sought up until the early 19th century, with master painters gathering irregularly to decide the fees that a journeyman could charge, and also instigating an early version of a job centre in 1769, advertising in the London newspapers a "house of call" system to advertise for journeymen and also for journeymen to advertise for work. The guild's power in setting the fee a journeyman could charge was eventually overturned by law in 1827, and the period after this saw the guild's power diminish, along with that of the other guilds; the guilds were superseded by trade unions, with the Operative United Painters' Union forming sometime around 1831.[2]
In this snippet we have a class hierarchy with a SimpleMessage at the top. The SimpleMessage class has a constructor that accepts a content string as well as two methods: GetMessage; and, PrintMessage. Down the hierarchy we have three subclasses: ExcitedMessage; QuizzicalMessage; and, ExcitedAndQuizzicalMessage. The only difference in the subclasses is that they override the SimpleMessage constructor to change the content string and append various exclamations. When we instantiate various message objects, using the same content string, and iterate over them, each has their own unique output.
Landscape painting is a term that covers the depiction of natural scenery such as mountains, valleys, trees, rivers, and forests, and especially art where the main subject is a wide view, with its elements arranged into a coherent composition. In other works landscape backgrounds for figures can still form an important part of the work. Sky is almost always included in the view, and weather is often an element of the composition. Detailed landscapes as a distinct subject are not found in all artistic traditions, and develop when there is already a sophisticated tradition of representing other subjects. The two main traditions spring from Western painting and Chinese art, going back well over a thousand years in both cases.
In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other objects from the same class.[1] The decorator pattern is often useful for adhering to the Single Responsibility Principle, as it allows functionality to be divided between classes with unique areas of concern.[2] The decorator pattern is structurally nearly identical to the chain of responsibility pattern, the difference being that in a chain of responsibility, exactly one of the classes handles the request, while for the decorator, all classes handle the request.
Painting is an important form in the visual arts, bringing in elements such as drawing, gesture (as in gestural painting), composition, narration (as in narrative art), or abstraction (as in abstract art).[2] Paintings can be naturalistic and representational (as in a still life or landscape painting), photographic, abstract, narrative, symbolistic (as in Symbolist art), emotive (as in Expressionism), or political in nature (as in Artivism).