Tempera, also known as egg tempera, is a permanent, fast-drying painting medium consisting of colored pigment mixed with a water-soluble binder medium (usually a glutinous material such as egg yolk or some other size). Tempera also refers to the paintings done in this medium. Tempera paintings are very long lasting, and examples from the first centuries CE still exist. Egg tempera was a primary method of painting until after 1500 when it was superseded by the invention of oil painting. A paint commonly called tempera (though it is not) consisting of pigment and glue size is commonly used and referred to by some manufacturers in America as poster paint.
Overall unfamiliarity with the concept. For people who have a passing acquaintance with algebra (or even basic arithmetic) or have used at least one other programming language, much of Python is intuitive. Very few people will have had any experience with the decorator concept before encountering it in Python. There's just no strong preexisting meme that captures the concept.

Photorealism is the genre of painting based on using the camera and photographs to gather information and then from this information, creating a painting that appears to be very realistic like a photograph. The term is primarily applied to paintings from the United States art movement that began in the late 1960s and early 1970s. As a full-fledged art movement, Photorealism evolved from Pop Art[34][35][36] and as a counter to Abstract Expressionism.


In this snippet we have a class hierarchy with a SimpleMessage at the top. The SimpleMessage class has a constructor that accepts a content string as well as two methods: GetMessage; and, PrintMessage. Down the hierarchy we have three subclasses: ExcitedMessage; QuizzicalMessage; and, ExcitedAndQuizzicalMessage. The only difference in the subclasses is that they override the SimpleMessage constructor to change the content string and append various exclamations. When we instantiate various message objects, using the same content string, and iterate over them, each has their own unique output.

Now we have our logit decorator in production, but when some parts of our application are considered critical, failure might be something that needs more immediate attention. Let’s say sometimes you want to just log to a file. Other times you want an email sent, so the problem is brought to your attention, and still keep a log for your own records. This is a case for using inheritence, but so far we’ve only seen functions being used to build decorators.
Modern artists have extended the practice of painting considerably to include, as one example, collage, which began with Cubism and is not painting in the strict sense. Some modern painters incorporate different materials such as sand, cement, straw or wood for their texture. Examples of this are the works of Jean Dubuffet and Anselm Kiefer. There is a growing community of artists who use computers to "paint" color onto a digital "canvas" using programs such as Adobe Photoshop, Corel Painter, and many others. These images can be printed onto traditional canvas if required.
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A still life is a work of art depicting mostly inanimate subject matter, typically commonplace objects—which may be either natural (food, flowers, plants, rocks, or shells) or man-made (drinking glasses, books, vases, jewelry, coins, pipes, and so on). With origins in the Middle Ages and Ancient Greek/Roman art, still life paintings give the artist more leeway in the arrangement of design elements within a composition than do paintings of other types of subjects such as landscape or portraiture. Still life paintings, particularly before 1700, often contained religious and allegorical symbolism relating to the objects depicted. Some modern still life breaks the two-dimensional barrier and employs three-dimensional mixed media, and uses found objects, photography, computer graphics, as well as video and sound.

Enforcement of this Act by the Painter-Stainers Company was sought up until the early 19th century, with master painters gathering irregularly to decide the fees that a journeyman could charge, and also instigating an early version of a job centre in 1769, advertising in the London newspapers a "house of call" system to advertise for journeymen and also for journeymen to advertise for work. The guild's power in setting the fee a journeyman could charge was eventually overturned by law in 1827, and the period after this saw the guild's power diminish, along with that of the other guilds; the guilds were superseded by trade unions, with the Operative United Painters' Union forming sometime around 1831.[2]


The discussion continued on and off on python-dev from February 2002 through July 2004. Hundreds and hundreds of posts were made, with people proposing many possible syntax variations. Guido took a list of proposals to EuroPython 2004 [7], where a discussion took place. Subsequent to this, he decided that we'd have the Java-style [10] @decorator syntax, and this appeared for the first time in 2.4a2. Barry Warsaw named this the 'pie-decorator' syntax, in honor of the Pie-thon Parrot shootout which occurred around the same time as the decorator syntax, and because the @ looks a little like a pie. Guido outlined his case [8] on Python-dev, including this piece [9] on some of the (many) rejected forms.
In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other objects from the same class.[1] The decorator pattern is often useful for adhering to the Single Responsibility Principle, as it allows functionality to be divided between classes with unique areas of concern.[2] The decorator pattern is structurally nearly identical to the chain of responsibility pattern, the difference being that in a chain of responsibility, exactly one of the classes handles the request, while for the decorator, all classes handle the request.
In a previous article, we discussed how to use the strategy pattern to dynamically change an object’s behavior at runtime. Classically, polymorphism in object-oriented design is static and achieved through inheritance; however, with the strategy pattern you can accomplish the same goal dynamically. Indeed, this is an excellent way to handle situations when you need an object to exhibit different behavior at different times. However, it’s worth noting that the strategy pattern requires mutation of the object you’re working with. By using the strategy pattern, you are necessarily changing the algorithm that an object uses for a given behavior. In some situations, it may be preferable not to mutate a given object. Or more likely, you won’t even have the option of mutating an object because it may come from a codebase over which you have no control (such as an external library). Such cases are relatively common; however, it’s still possible to enhance an immutable object’s behavior. One effective means to do so is with the decorator pattern.

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