A figure painting is a work of art in any of the painting media with the primary subject being the human figure, whether clothed or nude. Figure painting may also refer to the activity of creating such a work. The human figure has been one of the contrast subjects of art since the first stone age cave paintings, and has been reinterpreted in various styles throughout history.[38] Some artists well known for figure painting are Peter Paul Rubens, Edgar Degas, and Édouard Manet.

Watercolor is a painting method in which the paints are made of pigments suspended in a water-soluble vehicle. The traditional and most common support for watercolor paintings is paper; other supports include papyrus, bark papers, plastics, vellum or leather, fabric, wood and canvas. In East Asia, watercolor painting with inks is referred to as brush painting or scroll painting. In Chinese, Korean, and Japanese painting it has been the dominant medium, often in monochrome black or browns. India, Ethiopia and other countries also have long traditions. Finger-painting with watercolor paints originated in China. Watercolor pencils (water-soluble color pencils) may be used either wet or dry.


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The first example of modernism in painting was impressionism, a school of painting that initially focused on work done, not in studios, but outdoors (en plein air). Impressionist paintings demonstrated that human beings do not see objects, but instead see light itself. The school gathered adherents despite internal divisions among its leading practitioners, and became increasingly influential. Initially rejected from the most important commercial show of the time, the government-sponsored Paris Salon, the Impressionists organized yearly group exhibitions in commercial venues during the 1870s and 1880s, timing them to coincide with the official Salon. A significant event of 1863 was the Salon des Refusés, created by Emperor Napoleon III to display all of the paintings rejected by the Paris Salon.
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Did you get it? We just applied the previously learned principles. This is exactly what the decorators do in Python! They wrap a function and modify its behaviour in one way or the another. Now you might be wondering that we did not use the @ anywhere in our code? That is just a short way of making up a decorated function. Here is how we could have run the previous code sample using @.

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The delegate injection point must be an injected field, initializer method parameter or bean constructor method parameter. If an injection point that is not an injected field, initializer method parameter or bean constructor method parameter is annotated @Delegate, the container automatically detects the problem and treats it as a definition error.
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The discussion continued on and off on python-dev from February 2002 through July 2004. Hundreds and hundreds of posts were made, with people proposing many possible syntax variations. Guido took a list of proposals to EuroPython 2004 [7], where a discussion took place. Subsequent to this, he decided that we'd have the Java-style [10] @decorator syntax, and this appeared for the first time in 2.4a2. Barry Warsaw named this the 'pie-decorator' syntax, in honor of the Pie-thon Parrot shootout which occurred around the same time as the decorator syntax, and because the @ looks a little like a pie. Guido outlined his case [8] on Python-dev, including this piece [9] on some of the (many) rejected forms.
In this snippet we have a class hierarchy with a SimpleMessage at the top. The SimpleMessage class has a constructor that accepts a content string as well as two methods: GetMessage; and, PrintMessage. Down the hierarchy we have three subclasses: ExcitedMessage; QuizzicalMessage; and, ExcitedAndQuizzicalMessage. The only difference in the subclasses is that they override the SimpleMessage constructor to change the content string and append various exclamations. When we instantiate various message objects, using the same content string, and iterate over them, each has their own unique output.
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The decorator pattern, also known as the wrapper pattern, is when you wrap an object within another object, thus providing a means of enhancing or overriding certain behavior. The wrapper object will delegate any incoming method calls to the original object, unless it defines a new method to enhance or replace the original object’s behavior. By using the decorator pattern, you can dynamically create as many decorated objects as you want, each enhancing the behavior of the original object in a unique way — and all without mutating the original object. In this manner, you can effectively add, remove, or extend behaviors at runtime.
Tempera, also known as egg tempera, is a permanent, fast-drying painting medium consisting of colored pigment mixed with a water-soluble binder medium (usually a glutinous material such as egg yolk or some other size). Tempera also refers to the paintings done in this medium. Tempera paintings are very long lasting, and examples from the first centuries CE still exist. Egg tempera was a primary method of painting until after 1500 when it was superseded by the invention of oil painting. A paint commonly called tempera (though it is not) consisting of pigment and glue size is commonly used and referred to by some manufacturers in America as poster paint.
Painters apply paint, stain, varnish and other finishes to buildings and other structures.  They select the right paint or finish for the surface to be covered, taking into account durability, ease of handling, method of application and customer's wishes. Painters first prepare the surfaces to be covered, so that the paint will adhere properly. This may require removing the old coat of paint by stripping, sanding, wire brushing, burning, scraping, or water and abrasive blasting.  Painters also wash walls and trim to remove dirt and grease, fill nail holes and cracks, sandpaper rough spots and brush off dust. On new surfaces, they apply a primer or sealer to prepare the surface for the finish coat. Painters also mix paints and match colors, relying on knowledge of paint composition and color harmony. They also cover walls and ceilings with decorative wall coverings made of paper, vinyl or fabric.
Modifying classes in this fashion is also possible, though the benefits are not as immediately apparent. Almost certainly, anything which could be done with class decorators could be done using metaclasses, but using metaclasses is sufficiently obscure that there is some attraction to having an easier way to make simple modifications to classes. For Python 2.4, only function/method decorators are being added.
Now, assume one also desires the ability to add borders to windows. Again, the original Window class has no support. The ScrollingWindow subclass now poses a problem, because it has effectively created a new kind of window. If one wishes to add border support to many but not all windows, one must create subclasses WindowWithBorder and ScrollingWindowWithBorder etc. This problem gets worse with every new feature or window subtype to be added. For the decorator solution, we simply create a new BorderedWindowDecorator—at runtime, we can decorate existing windows with the ScrollingWindowDecorator or the BorderedWindowDecorator or both, as we see fit. Notice that if the functionality needs to be added to all Windows, you could modify the base class and that will do. On the other hand, sometimes (e.g., using external frameworks) it is not possible, legal, or convenient to modify the base class.

Action painting, sometimes called gestural abstraction, is a style of painting in which paint is spontaneously dribbled, splashed or smeared onto the canvas, rather than being carefully applied.[32] The resulting work often emphasizes the physical act of painting itself as an essential aspect of the finished work or concern of its artist. The style was widespread from the 1940s until the early 1960s, and is closely associated with abstract expressionism (some critics have used the terms "action painting" and "abstract expressionism" interchangeably).
The decorator pattern is a design pattern that allows you to wrap an object such that it will appear to execute a given behavior in many different ways at different points in program execution. This is especially useful when you want an object to have different behaviors at but are unable to mutate the object. The decorator pattern is a useful way to implement dynamic behavior without needing an extended inheritance-based class hierarchy. To use the decorator pattern you need four elements: a component interface; a concrete component; a decorator abstraction; and, a concrete decorator. The interface sets the contract for both component and decorator behavior, the decorator abstraction contains a pointer to some concrete component, and the concrete decorators wrap a concrete component and override behavior if desired.
This wrapper_repeat() function takes arbitrary arguments and returns the value of the decorated function, func(). This wrapper function also contains the loop that calls the decorated function num_times times. This is no different from the earlier wrapper functions you have seen, except that it is using the num_times parameter that must be supplied from the outside.
When we instantiate a SimpleMessage and then pass it to the various decorators, we now get new behavior. Moreover, since both the concrete component and the concrete decorators all implement / descend from IMessage, they are interchangeable as far as the program is concerned, meaning that we can loop over them together. Further, rather than having to create a new ExcitedAndQuizzicalMessageDecorator class, we were able to achieve the same effect by double wrapping a SimpleMessage object (first in an ExcitedMessageDecorator and then in a QuizzicalMessageDecorator). Finally, note that despite having been passed into various decorators, our simpleMsg object remains unchanged at the end of the program.
Aesthetics is the study of art and beauty; it was an important issue for 18th- and 19th-century philosophers such as Kant and Hegel. Classical philosophers like Plato and Aristotle also theorized about art and painting in particular. Plato disregarded painters (as well as sculptors) in his philosophical system; he maintained that painting cannot depict the truth—it is a copy of reality (a shadow of the world of ideas) and is nothing but a craft, similar to shoemaking or iron casting.[9] By the time of Leonardo, painting had become a closer representation of the truth than painting was in Ancient Greece. Leonardo da Vinci, on the contrary, said that "Italian: La Pittura è cosa mentale" ("English: painting is a thing of the mind").[10] Kant distinguished between Beauty and the Sublime, in terms that clearly gave priority to the former.[citation needed] Although he did not refer to painting in particular, this concept was taken up by painters such as J.M.W. Turner and Caspar David Friedrich.
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