The decorator pattern, also known as the wrapper pattern, is when you wrap an object within another object, thus providing a means of enhancing or overriding certain behavior. The wrapper object will delegate any incoming method calls to the original object, unless it defines a new method to enhance or replace the original object’s behavior. By using the decorator pattern, you can dynamically create as many decorated objects as you want, each enhancing the behavior of the original object in a unique way — and all without mutating the original object. In this manner, you can effectively add, remove, or extend behaviors at runtime.
The .__init__() method must store a reference to the function and can do any other necessary initialization. The .__call__() method will be called instead of the decorated function. It does essentially the same thing as the wrapper() function in our earlier examples. Note that you need to use the functools.update_wrapper() function instead of @functools.wraps.
Two decorators (classmethod() and staticmethod()) have been available in Python since version 2.2. It's been assumed since approximately that time that some syntactic support for them would eventually be added to the language. Given this assumption, one might wonder why it's been so difficult to arrive at a consensus. Discussions have raged off-and-on at times in both comp.lang.python and the python-dev mailing list about how best to implement function decorators. There is no one clear reason why this should be so, but a few problems seem to be most divisive.
Thanks to enhanced support for multi-core processors and CPUs that use AVX2 extensions and extensive code optimizations, this is the fastest version of Painter yet. A huge selection of brushes are noticeably faster — some as much as twice as fast. You can also take advantage of faster document rendering when zooming, panning and rotating — up to 50% faster.