As the leader in providing painter education programs, we enhance the Painter Decorator Academy, with our Painter Educators, our DVD education program, our Painting Curriculum including hands-on practical learning, and job opportunities for graduates on various painting projects. That means Painter School Graduates can find jobs with increased earning potential, the ability to work steady, fulltime hours, and to have career choices within the painting industry.
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In this snippet we have a class hierarchy with a SimpleMessage at the top. The SimpleMessage class has a constructor that accepts a content string as well as two methods: GetMessage; and, PrintMessage. Down the hierarchy we have three subclasses: ExcitedMessage; QuizzicalMessage; and, ExcitedAndQuizzicalMessage. The only difference in the subclasses is that they override the SimpleMessage constructor to change the content string and append various exclamations. When we instantiate various message objects, using the same content string, and iterate over them, each has their own unique output.
In a previous article, we discussed how to use the strategy pattern to dynamically change an object’s behavior at runtime. Classically, polymorphism in object-oriented design is static and achieved through inheritance; however, with the strategy pattern you can accomplish the same goal dynamically. Indeed, this is an excellent way to handle situations when you need an object to exhibit different behavior at different times. However, it’s worth noting that the strategy pattern requires mutation of the object you’re working with. By using the strategy pattern, you are necessarily changing the algorithm that an object uses for a given behavior. In some situations, it may be preferable not to mutate a given object. Or more likely, you won’t even have the option of mutating an object because it may come from a codebase over which you have no control (such as an external library). Such cases are relatively common; however, it’s still possible to enhance an immutable object’s behavior. One effective means to do so is with the decorator pattern.

After 2.4a2 was released, in response to community reaction, Guido stated that he'd re-examine a community proposal, if the community could come up with a community consensus, a decent proposal, and an implementation. After an amazing number of posts, collecting a vast number of alternatives in the Python wiki [18], a community consensus emerged (below). Guido subsequently rejected [22] this alternate form, but added:


Modern artists have extended the practice of painting considerably to include, as one example, collage, which began with Cubism and is not painting in the strict sense. Some modern painters incorporate different materials such as sand, cement, straw or wood for their texture. Examples of this are the works of Jean Dubuffet and Anselm Kiefer. There is a growing community of artists who use computers to "paint" color onto a digital "canvas" using programs such as Adobe Photoshop, Corel Painter, and many others. These images can be printed onto traditional canvas if required.
In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other objects from the same class.[1] The decorator pattern is often useful for adhering to the Single Responsibility Principle, as it allows functionality to be divided between classes with unique areas of concern.[2] The decorator pattern is structurally nearly identical to the chain of responsibility pattern, the difference being that in a chain of responsibility, exactly one of the classes handles the request, while for the decorator, all classes handle the request.
The discussion continued on and off on python-dev from February 2002 through July 2004. Hundreds and hundreds of posts were made, with people proposing many possible syntax variations. Guido took a list of proposals to EuroPython 2004 [7], where a discussion took place. Subsequent to this, he decided that we'd have the Java-style [10] @decorator syntax, and this appeared for the first time in 2.4a2. Barry Warsaw named this the 'pie-decorator' syntax, in honor of the Pie-thon Parrot shootout which occurred around the same time as the decorator syntax, and because the @ looks a little like a pie. Guido outlined his case [8] on Python-dev, including this piece [9] on some of the (many) rejected forms.

None of these alternatives gained much traction. The alternatives which involve square brackets only serve to make it obvious that the decorator construct is not a list. They do nothing to make parsing any easier. The '<...>' alternative presents parsing problems because '<' and '>' already parse as un-paired. They present a further parsing ambiguity because a right angle bracket might be a greater than symbol instead of a closer for the decorators.


As the leader in providing painter education programs, we enhance the Painter Decorator Academy, with our Painter Educators, our DVD education program, our Painting Curriculum including hands-on practical learning, and job opportunities for graduates on various painting projects. That means Painter School Graduates can find jobs with increased earning potential, the ability to work steady, fulltime hours, and to have career choices within the painting industry.
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