Painting is an important form in the visual arts, bringing in elements such as drawing, gesture (as in gestural painting), composition, narration (as in narrative art), or abstraction (as in abstract art).[2] Paintings can be naturalistic and representational (as in a still life or landscape painting), photographic, abstract, narrative, symbolistic (as in Symbolist art), emotive (as in Expressionism), or political in nature (as in Artivism).
In a previous article, we discussed how to use the strategy pattern to dynamically change an object’s behavior at runtime. Classically, polymorphism in object-oriented design is static and achieved through inheritance; however, with the strategy pattern you can accomplish the same goal dynamically. Indeed, this is an excellent way to handle situations when you need an object to exhibit different behavior at different times. However, it’s worth noting that the strategy pattern requires mutation of the object you’re working with. By using the strategy pattern, you are necessarily changing the algorithm that an object uses for a given behavior. In some situations, it may be preferable not to mutate a given object. Or more likely, you won’t even have the option of mutating an object because it may come from a codebase over which you have no control (such as an external library). Such cases are relatively common; however, it’s still possible to enhance an immutable object’s behavior. One effective means to do so is with the decorator pattern.
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Surrealism is a cultural movement that began in the early 1920s, and is best known for the visual artworks and writings of the group members. Surrealist artworks feature the element of surprise, unexpected juxtapositions and non sequitur; however, many Surrealist artists and writers regard their work as an expression of the philosophical movement first and foremost, with the works being an artifact. Leader André Breton was explicit in his assertion that Surrealism was above all a revolutionary movement.

You saw that, to define a decorator, you typically define a function returning a wrapper function. The wrapper function uses *args and **kwargs to pass on arguments to the decorated function. If you want your decorator to also take arguments, you need to nest the wrapper function inside another function. In this case, you usually end up with three return statements.

Encaustic painting, also known as hot wax painting, involves using heated beeswax to which colored pigments are added. The liquid/paste is then applied to a surface—usually prepared wood, though canvas and other materials are often used. The simplest encaustic mixture can be made from adding pigments to beeswax, but there are several other recipes that can be used—some containing other types of waxes, damar resin, linseed oil, or other ingredients. Pure, powdered pigments can be purchased and used, though some mixtures use oil paints or other forms of pigment. Metal tools and special brushes can be used to shape the paint before it cools, or heated metal tools can be used to manipulate the wax once it has cooled onto the surface. Other materials can be encased or collaged into the surface, or layered, using the encaustic medium to adhere it to the surface.
The container must inject a delegate object to the delegate injection point. The delegate object implements the delegate type and delegates method invocations to remaining uninvoked decorators and eventually to the bean. When the container calls a decorator during business method interception, the decorator may invoke any method of the delegate object.
Painters must have manual dexterity as well as steady nerves to work in high places. They should not be allergic to or bothered by paint fumes, toxic materials and spray dust. They should have a certain artistic sense in order to do a first-class job. Good eyesight and sense of color is especially important to properly mix paint to specific colors.
As an example, consider a window in a windowing system. To allow scrolling of the window's contents, one may wish to add horizontal or vertical scrollbars to it, as appropriate. Assume windows are represented by instances of the Window interface, and assume this class has no functionality for adding scrollbars. One could create a subclass ScrollingWindow that provides them, or create a ScrollingWindowDecorator that adds this functionality to existing Window objects. At this point, either solution would be fine.
Decorator Abstractions: Our decorator abstraction takes the form of the abstract MessageDecorator class, which also implements IMessage. The MessageDecorator class has a constructor that accepts an IMessage object as a parameter and then assigns it to a private variable. For its part, MessageDecorator doesn’t have any special behaviors and simply delegates GetMessage and PrintMessage calls to whichever IMessage object was injected into it.
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When we instantiate a SimpleMessage and then pass it to the various decorators, we now get new behavior. Moreover, since both the concrete component and the concrete decorators all implement / descend from IMessage, they are interchangeable as far as the program is concerned, meaning that we can loop over them together. Further, rather than having to create a new ExcitedAndQuizzicalMessageDecorator class, we were able to achieve the same effect by double wrapping a SimpleMessage object (first in an ExcitedMessageDecorator and then in a QuizzicalMessageDecorator). Finally, note that despite having been passed into various decorators, our simpleMsg object remains unchanged at the end of the program.
Did you get it? We just applied the previously learned principles. This is exactly what the decorators do in Python! They wrap a function and modify its behaviour in one way or the another. Now you might be wondering that we did not use the @ anywhere in our code? That is just a short way of making up a decorated function. Here is how we could have run the previous code sample using @.
Abstract painting uses a visual language of form, colour and line to create a composition that may exist with a degree of independence from visual references in the world.[29][30] Abstract expressionism was an American post-World War II art movement that combined the emotional intensity and self-denial of the German Expressionists with the anti-figurative aesthetic of the European abstract schools—such as Futurism, Bauhaus and Cubism, and the image of being rebellious, anarchic, highly idiosyncratic and, some feel, nihilistic.[31]
The .__init__() method must store a reference to the function and can do any other necessary initialization. The .__call__() method will be called instead of the decorated function. It does essentially the same thing as the wrapper() function in our earlier examples. Note that you need to use the functools.update_wrapper() function instead of @functools.wraps.
There have been a number of objections raised to this location -- the primary one is that it's the first real Python case where a line of code has an effect on a following line. The syntax available in 2.4a3 requires one decorator per line (in a2, multiple decorators could be specified on the same line), and the final decision for 2.4 final stayed one decorator per line.
This difference becomes most important when there are several independent ways of extending functionality. In some object-oriented programming languages, classes cannot be created at runtime, and it is typically not possible to predict, at design time, what combinations of extensions will be needed. This would mean that a new class would have to be made for every possible combination. By contrast, decorators are objects, created at runtime, and can be combined on a per-use basis. The I/O Streams implementations of both Java and the .NET Framework incorporate the decorator pattern.

Some commonly used decorators that are even built-ins in Python are @classmethod, @staticmethod, and @property. The @classmethod and @staticmethod decorators are used to define methods inside a class namespace that are not connected to a particular instance of that class. The @property decorator is used to customize getters and setters for class attributes. Expand the box below for an example using these decorators.
The decorator pattern can be used to extend (decorate) the functionality of a certain object statically, or in some cases at run-time, independently of other instances of the same class, provided some groundwork is done at design time. This is achieved by designing a new Decorator class that wraps the original class. This wrapping could be achieved by the following sequence of steps:
Painter & Decorator About the Job: An opportunity has arisen for a Painter & Decorator join our Engineering Team at Jumeirah Carlton Tower & Jumeirah Lowndes Hotel The main purpose of this Painter & Decorator role is to: Provide a friendly, courteous and professional service to our guests and colleagues whilst carrying out general decorating works, to include PPM work to all rooms and public areas Complete all PPM work in a timely manner and to the required standard To carry out repairs and maintenance to the building when needed To assist other engineering colleagues when required To use HotSOS to start and complete all works To arrive to work on time and be dressed accordingly To maintain good working relationships with all colleagues To correctly log all works and timesheets About you:
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Where The Dog Stars established Heller as a writer with a consistent, wickedly humorous voice, a formidable scene setter, and writer with philosophical underpinnings, this second novel shows those strengths fraying a bit. He’s adopting a voice here that isn’t always his own; he toys with the sentence structures of Hemingway and Raymond Carver, and the effect is a bit clumsy. However in the book’s second half he returns to vestiges of his first novel’s voice, and this is where his story becomes compelling.
In this snippet we have a class hierarchy with a SimpleMessage at the top. The SimpleMessage class has a constructor that accepts a content string as well as two methods: GetMessage; and, PrintMessage. Down the hierarchy we have three subclasses: ExcitedMessage; QuizzicalMessage; and, ExcitedAndQuizzicalMessage. The only difference in the subclasses is that they override the SimpleMessage constructor to change the content string and append various exclamations. When we instantiate various message objects, using the same content string, and iterate over them, each has their own unique output.
To calculate the tenth Fibonacci number, you should really only need to calculate the preceding Fibonacci numbers, but this implementation somehow needs a whopping 177 calculations. It gets worse quickly: 21891 calculations are needed for fibonacci(20) and almost 2.7 million calculations for the 30th number. This is because the code keeps recalculating Fibonacci numbers that are already known.

Now, assume one also desires the ability to add borders to windows. Again, the original Window class has no support. The ScrollingWindow subclass now poses a problem, because it has effectively created a new kind of window. If one wishes to add border support to many but not all windows, one must create subclasses WindowWithBorder and ScrollingWindowWithBorder etc. This problem gets worse with every new feature or window subtype to be added. For the decorator solution, we simply create a new BorderedWindowDecorator—at runtime, we can decorate existing windows with the ScrollingWindowDecorator or the BorderedWindowDecorator or both, as we see fit. Notice that if the functionality needs to be added to all Windows, you could modify the base class and that will do. On the other hand, sometimes (e.g., using external frameworks) it is not possible, legal, or convenient to modify the base class.
With the introduction of Classes in TypeScript and ES6, there now exist certain scenarios that require additional features to support annotating or modifying classes and class members. Decorators provide a way to add both annotations and a meta-programming syntax for class declarations and members. Decorators are a stage 2 proposal for JavaScript and are available as an experimental feature of TypeScript.
Photorealism is the genre of painting based on using the camera and photographs to gather information and then from this information, creating a painting that appears to be very realistic like a photograph. The term is primarily applied to paintings from the United States art movement that began in the late 1960s and early 1970s. As a full-fledged art movement, Photorealism evolved from Pop Art[34][35][36] and as a counter to Abstract Expressionism.

... the keyword starting the line that heads a block draws a lot of attention to it. This is true for "if", "while", "for", "try", "def" and "class". But the "using" keyword (or any other keyword in its place) doesn't deserve that attention; the emphasis should be on the decorator or decorators inside the suite, since those are the important modifiers to the function definition that follows. ...


Painting is an important form in the visual arts, bringing in elements such as drawing, gesture (as in gestural painting), composition, narration (as in narrative art), or abstraction (as in abstract art).[2] Paintings can be naturalistic and representational (as in a still life or landscape painting), photographic, abstract, narrative, symbolistic (as in Symbolist art), emotive (as in Expressionism), or political in nature (as in Artivism).
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